Sanity loss is represented by static and distortion appearing on the screen. The player loses health (referred to as "sanity" in the original design) any time they can see Slender Man, or whenever Slender Man is too close to the player. The game also varies the background sound effects each time an odd-numbered page is collected. After 6 pages, he can teleport into the player's view. Each time a page is collected, or a particular amount of time elapses, the interval between Slender Man's teleports reduces and the maximum range decreases. If Slender Man obtains an unbroken line of sight to the player, he instead starts to move a distance towards the player each interval or half-interval, until he catches the player or can no longer see them. Once he has appeared, Slender Man teleports at regular intervals between randomly selected locations, within a maximum range of the player, that are outside of the player's view. The game's enemy, Slender Man, does not usually appear until the player collects their first page, although it is highly possible. The player cannot interact with the environment in any other way apart from the movement controls, the only controls available are to turn the flashlight on and off, pick up a page, and run. The objective of the game is for the player to find eight notes ("pages") which are attached to various landmarks around the environment. Dirt paths are present, but the player is able to travel in any direction and is only bound by fences which enclose the area. There are 10 different landmarks scattered throughout the woods including vehicles, a building, a giant tree, rocks, brick walls, a stone pillar, a tunnel, cut down trees, and fuel tanks. The player is able to jog for a short period before running out of breath. The player is equipped with a flashlight that has a battery which must be conserved. I feel this is a very good game however there are aspects here and there that could, should, and will be improved in the future, and thats what Im expecting.Slender: The Eight Pages begins with the player in a forest at night. I feel that there are scarier games out there, however, Im glad this game stayed true to the horror formula unlike many "survival horror" games that have become more action-based and much less scary and ill give it credit for that. The gameplay is what we seem to care about now, it seems to be simple yet extremely difficult and suspenseful, making it great to play alone and optimal to play with a friend. The setting is cheesy, yet spooky and pretty good and helps the sense of scare. If there is supposed to be a story ill say its not clear yet and its not developed at all, maybe the future holds something better regarding story but for now its unclear and the whole purpose of the game is still in shadows. The sound is great and creepy, it helps get immersed in the general atmosphere and gets creepier as you progress through the game, I have no complains. I won't say absolutely anything about the graphics since it uses the unity engine which is a very complete, yet limited in power engine. As of today this game is entertaining, simple, and scary. Notice, this is a review made of one of the past versions since this game hasn't had a version 1.0 release yet and when that version is Notice, this is a review made of one of the past versions since this game hasn't had a version 1.0 release yet and when that version is released the score may change.
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